This bug throw error if CE is not loaded. Load order conflict with Combat extended - Vanilla fixed: need to load before if CE is load.Antigrain shell change from xpatch to recipedef.Added Vanilla Faction Expanded - Vikings and Insectoids.Weaponħ0 plasteel + 30 uranium + 5 spacer componentĥ0 plasteel + 50 uranium + 5 spacer componentġ00 plasteel + 50 uranium + 5 spacer componentĥ0 synthread + 10 uranium + 2 spacer componentĤ5 synthread + 10 uranium + 2 spacer componentġ00 synthread + 15 uranium + 2 spacer componentĦ0 synthread + 20 uranium + 3 spacer component **Psyfocus equipment is made up of the 6 eltex equipment that include the eltex skullcap. The cost of the swords is similar to the longsword and the zeushammer to the warhammer. *Royalty weapons and persona weapons go into 2 separate investigations with 3 techprint for each. For example: resurrector serum need 5 techprint and each techprint cost 10.000 silver plus 30.000 research point and need 3.000 points of work to make (cataphract armor have 1.000, reference). Many of the items are balanced with respect to the MV(Market Value) and the amount of work, techprint have custom MV and they are expensive. This mod allows you to manufacture most of the items locked in Rimworld and Royalty (not Archotech), grouping all those items in one mod instead of several.Īdd several investigations using the techprint system and requiring a medium-high amount of investigation to unlock the technologies necessary for the creation of the items. It may be out of balance or undergo changes since I want it to be balanced. I don't like having multiple mods that unlock 1 thing and I prefer an all in one. First of all, this is my first mod made for a personal need.
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